And, being elves, they are much easier to punch and murder. Standing 5 elfs in a cube like that means they're easier to surround and contain. While caging is not a tactic exclusively reserved for bashy, strength-oriented teams, it is typically best employed by them. If you know your ballcarrier is safe, there's probably no reason to cage up. However, the point of the cage is simply "Protect Your Ballcarrier". By then, you may have lost a cage corner to an errant blitz or been forced to use another player somewhere else on the board. Often you may cage up for a couple turns, moving forward until you can break through the defense. In fact, rarely will your cage maintain its integrity all the way to the end zone. If you watched the Orc match, the disadvantages should also be fairly obvious. You protect your ballcarrier and force your opponent to engage with you which can put you in a good position to bop them on the face. The advantages of caging should be obvious. Two opponents to cancel out assists and there's a free blitz on your ballcarrier with no negative assists (assuming neither of the top or right blue players have Guard). So, if you can't cancel out their negative assists on the block (or if those players have Guard), odds are you'll be throwing a -2db. And, even if you get into the cage, you're now standing next to two opponents trying to throw a block. Well, sure, an opponent could do a dodge and try to get in, but then you're trying to dodge into 3 tackle zones, and for the average player (AG3) that's a 6+ D6 roll. The cage takes many forms, but in every instance there's no way for the opponent to walk past your line of defense and punch your ballcarrier. There is no one configuration of players that is called "The Cage" Caging is, very simply, surrounding your ballcarrier with players so that your opponent cannot possibly hit them.
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